To learn more about User eXperience Design, I’m:
- Taking the Udemy course “User Experience Fundamentals” by Joe Natoli.
- Taking the Udemy course “Sketch 3 from A to Z: Become an App Designer” by Joseph Angelo Todaro.
According to the timeline I created in a previous post (this is my inner the project manager speaking), I should have this completed in 7 weeks from now…
This Week’s Learning Takeaways
Disclaimer: My takeaways are not comprehensive of the resources I cite and therefore should not be read in lieu of. If I’m citing resources, I’m recommending them to you. If you like what you read, please support the creator.
Sketch 3 from A to Z: Section One
What is Sketch?
Sketch is a vector drawing application with a heavy emphasis on UXD.
- It is not a raster image editor like Photoshop.
- It’s more like Illustrator, and used for interface design.
Vector vs Raster
Raster graphics are made up of pixels, vector graphics are made up of lines, curves, and math.
- Bezier curves in vector graphics maintain clarity despite resolution of screen.
- With raster graphics, you get anti-aliasing, or softening of pixels at graphic edges that are angled or curved, which are more glaring as you zoom in. This is because raster graphics are designed with a specific resolution in mind.
- Sketch vector graphics remain such unless exported and saved as raster graphic version.
- Photographs need to be raster, but you’ll want as many of your graphics to be vector graphics.